Feeling obligated to return a favor, share resources, trade an item, etc.
"You could donate (in-game money) to help your in-alliance friend buying airplanes"
"Friends list, where you can send and receive 10 gifts a day. Your power level is shown on the friends list."
"trading goods. Again, optional for progression and such and is a core mechanic to the game that it genuinely doesn't feel too manipulative."