Illusion of Control

The game cheats or hides information to make you think you're better than you actually are.

Games may make you think that you are getting better and better, when in reality you are just unlocking better tools inside the game. Perhaps the game doesn't even have a component of skill at all and it just makes you feel like you have some amount control over the outcome. If a game is doing this, it is trying to make you feel like your apparent skill is greater than your actual skill.

For example, a claw machine doesn't always grab at full force, it cheats and makes it impossible to grab an item until it decides it's time to give a prize. This makes you feel like you did a good job at aiming the claw and that you are getting better, even though it's random chance.

Another way that games manipulate information to make you feel more skilled than you actually are is by grouping players into isolated worlds. These are sometimes called "shards". In a competitive game with a single leaderboard, it would be very discouraging to have a rank of 124,204. Instead, what games do is they break people up into tiny groups or shards. Maybe only a few thousand people per shard, and you only compete with those people. Your rank may be 283 which sounds a lot better. Being the 283rd best player in the world is pretty encouraging, but the game doesn't tell you that you are only competing against a small percentage of the players. This makes you feel like you are more skilled than you actually are.

Games may also randomize the difficulty of the game to make it more interesting. This is why you may get an easy level immediately following a difficult level. If the difficulty secretly becomes easier, you may feel like your skill has increased when it really hasn't and this feeling of control may get you to play the game more often.
Citations and SourcesWikipedia :: Illusion of control


Examples

Blue Archive Blue Archive
"Tactical Challenges are subdivided in blocks. Not the case for Total/Grand Assaults (Raids)"

Drilla: Idle Gold Miner Game Drilla: Idle Gold Miner Game
"This game's leaderboards use "shards", which divide people up into small groups."

AFK Journey AFK Journey
"I'm going to put yes for this option. It's hard to say, but I do feel that damage numbers get very swingy sometimes. It isn't clear how the damage formula is calculated."

Last Day on Earth: Survival Last Day on Earth: Survival
"Fake hostile players randomly show up. They are easy to kill"

Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links
"sometimes you draw a strong hand, sometimes you just brick. It's luck"

Invasion: Modern Empire Invasion: Modern Empire
"it allures you in by allowing you to easily beat its in game tutorial Ai, but once thrown into the real time servers and pvp, you soon realize as a newbie there are veterans that have joined the same server with years of experience, just there to farm you for free wins"

King's Choice King's Choice
"Big numbers!"

Drive Ahead! Drive Ahead!
"it looks like after you pay for the first 10 games it will give you people from before you paied money then people who did with you"

Arcaea Arcaea
"Potential scores and especially rhythm games skill, which is not common and make you feel like better than anyone else."

SimCity BuildIt SimCity BuildIt
"the game often puts my clan against weaker clans to boost confidence only to get matched against an obviously higher level team only to advertise in-app purchases"